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1581. Changing the Lock Formula - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Daoden wrote: *Daoden needs armor* 1 sec man still targeting *the object you were targeting is no longer there* logi pilots will HATE this and their fleet will hate them Back it up some. How many people were shooting...
- by James Baboli - at 2014.10.24 00:16:45
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1582. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Tappits wrote: James Baboli wrote: This hits the PvE side, where fights large enough to require logi as it requires a 5B investment in tank and a 1B hull, along with a t2 battleship to locally tank the content to do it by going local. I n...
- by James Baboli - at 2014.10.24 00:15:18
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1583. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
Lil' Angel Gallifreyan wrote: Posters keep vying for specific fittings and implants, and it's still taking from everywhere to this specific ship class that no other class suffers. It takes the most expensive set to even get close, still not acc...
- by James Baboli - at 2014.10.24 00:13:07
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1584. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
Maraner wrote: James Baboli wrote: Quote: So I have to fit a high grade set and a low slot mod to go at 3.0 or a T2 rig with CPU draw back and the low slot to STILL GET LEFT BEHIND. . Full HG set has you leaving the cruisers behind i...
- by James Baboli - at 2014.10.24 00:10:12
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1585. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: So, absolutely destroy several styles of PVE overnight, making several kinds of content simply unreasonable in a single move? Life finds a way. Some people say the upcoming jump changes are simply unreasonable too. does n...
- by James Baboli - at 2014.10.24 00:03:30
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1586. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
So, you refuse to fly without a slave set. Got it. That is all you need to give up. Really. Just your pirate implant set. It puts you "only" on par with shield battleships.
- by James Baboli - at 2014.10.24 00:00:13
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1587. Feature Request - Reprocessing for Corp - in Player Features and Ideas Discussion [original thread]
Every change is gonna screw up someones workflow. It may be an unnecessary added step, but it is a predictable, rational and simple step.
- by James Baboli - at 2014.10.23 23:45:08
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1588. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Tappits wrote: No more active rep mods bonus, can still fit them but nowhere near as good. Make the Rep drone bonus 100-200% per Level Make the drones bays bigger (bandwidth stays the same) So, absolutely destroy several styles of PVE overn...
- by James Baboli - at 2014.10.23 23:43:40
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1589. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
Quote: So I have to fit a high grade set and a low slot mod to go at 3.0 or a T2 rig with CPU draw back and the low slot to STILL GET LEFT BEHIND. . Full HG set has you leaving the cruisers behind in warp. HG set with one 6% equivalent har...
- by James Baboli - at 2014.10.23 23:37:08
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1590. Stations more different and more bigger - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: I always thought they used the same warp tech to make them bigger on the inside like cargo holds/containers But then every cargo container inside would cause a total existence failure as you then have n dimensional ten...
- by James Baboli - at 2014.10.23 23:29:34
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1591. In client Multiboxing idea - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: James Baboli wrote: Is just a bit too far into making eve a puppet mastering game.
that's all eve is, you sir must be a puppet if you don't see this F'nord comrade. I just wish the puppets not to revo...
- by James Baboli - at 2014.10.23 23:27:08
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1592. Moar battleships. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: strange how two races have attack BBs and two have some form of support BBs it's almost like all races are not meant to be the same... And this continues to be somewhat the case under said proposal, especially with edge...
- by James Baboli - at 2014.10.23 23:24:41
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1593. Burner Missions With An Alt? - in Missions & Complexes [original thread]
They are. Continue to bring heavy tank, but you can now run them with lower DPS requirements, or a utility high spider tank setup or what have you. They are, in fact, too easy if you run them dualboxing and still shell out for decent resist mods.
- by James Baboli - at 2014.10.23 23:09:28
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1594. Glass Cannons » Missiles? - in Player Features and Ideas Discussion [original thread]
Kamahl Daikun wrote: James Baboli wrote: Kamahl Daikun wrote: James Baboli wrote: The mittani has found out they are on SiSi and crunched most of the numbers for us. And yes, missile versions are included. Ugh, dear lord. Nothing ...
- by James Baboli - at 2014.10.23 23:07:17
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1595. Giving Gang Links a Warpable Beacon - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: what also could be a good temp solution until they can make on grid boosting possible is make it easier for probers to find people running links See above. There are several variations on this, with most seeming to run...
- by James Baboli - at 2014.10.23 23:04:44
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1596. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
Maraner wrote: baltec1 wrote: Maraner wrote: We liked to use mixed ship type gangs, they used to roam large areas of low sec. These days BS just sit on a titan. People have been saying exactly what you are for the last 11 years. ...
- by James Baboli - at 2014.10.23 23:02:28
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1597. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
Lil' Angel Gallifreyan wrote: Let's be frank about the situation in low-sec, a situation that even though Baltec doesn't experience firsthand every time he logs in, he's dead set on drowning out any comment on. Battleships are simply not depl...
- by James Baboli - at 2014.10.23 23:00:41
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1598. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: James Baboli wrote: Harvey James wrote: on T2 logis themselves .. some ideas - add 1 mid slot per ship ... particularly on hte oneiros/scimitar too allow for use of remote TC's - better cap too reduce the amount of ...
- by James Baboli - at 2014.10.23 22:53:13
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1599. Moar battleships. - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: James Baboli wrote: ...The two I really care about out of this batch (though am least likely to fly) are the Amarr Attack battleship, especially if it had 5 mids so as to have the slightest possibility of shield tanking it wi...
- by James Baboli - at 2014.10.23 22:50:34
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1600. Changing the Lock Formula - in Player Features and Ideas Discussion [original thread]
It makes no sense to implement this, causes the n+1 issue of things not scaling well for massive fights due to number of calls and calculations needing to be done every tick, which modifies every other call for targeting speed that tick which mean...
- by James Baboli - at 2014.10.23 22:41:01
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